Cursus Animation - Master

The master cycle is constituted by two years of studies after the bachelor cycle of the Animation course. Its objective is the professionalization and the acquisition of a field of expertise towards the training of high-level professionals, employable as soon as they leave school, and with a strong career progression.

4th year animation course

Animation projects take on another dimension, with more ambitious projects in terms of complexity and length. Students work more deeply on technical aspects, specialising themselves within the project teams, and consequently multiplying experiences in project design and film direction.

Working in pairs, students make a short-film, whose story is elaborated throughout the year in the screenwriting course (3rd year). This project allows the students to familiarise themselves with team-work, as well as to discover the management of a production planning. This first short film is evaluated by a professional jury at the end of the first semester. The post-production of their final project is carried out during the second semester. They write the script, elaborate the design of the project, prepare and develop the 3D elements as well as the animation.

Inserted between the two last years of the training (4th and 5th years of the Animation Cycle), a long-term internship is made in one of the great animation studios on France or abroad. This experience allows students to put into practice their competences, as well as to prepare them to their future professional life.

5th year animation course

The last year of study is dedicated to the making of their final project. This team project is an opportunity for the students to show their talents and competence in conditions that are close to those of the professional world.

The classes allow the approach of all the aspects of direction and production: animation, rendering, compositing, editing and credits. This ambitious project allows the students to manage post-production. The diploma project can then be presented to festivals and international competitions.

Simultaneously, shorter projects are carried out in Real-time 3D and web design. Internships in France and abroad allow students to confirm their professional skills.


  • Year
  • Sketching of live models is a basic exercise that develops a sense of the proportions and movements of the human body. Mastery of these skills is an essential step to creating and animating characters. During this course, students will also have the opportunity to sketch directly with a digital tablet.

  • Concept art is an illustration method for generating ideas, atmospheres, colours, situations, scenes, compositions and frames. It is used to develop concepts for film, short feature and video clip projects.

  • Character design is a highly valued position in video game and animation studios. Charisma, proportions and style are all key factors in the creation of a good character. Beyond the actual drawing, students need to capture the character’s typology by defining its psychological and sociological attributes to create a better design. These are also determining factors for the animation in production.

  • The main assistant to the director, the storyboarder divides a story into images and makes framing and editing decisions. After scripting their stories, students will learn how to illustrate short sequences in precise images, an essential step in film production.

  • Traditional 2D animation is essential for mastering the complexity of animation, for that is what brings drawn characters to life. The many technical constraints involved are difficult to grasp and provide students with a rich learning experience. Softwares: Flash, After Effects.

  • Specialization Film animation

  • As a continuation of compositing, postproduction encompasses all of the final production processes for a film or a short feature: colorimetry, special effects, sound and image editing, etc. It also involves using compositing software to layer the various 3D renderings.

  • Special effects are the different techniques used in film production to create the illusion of actions, objects, characters or phenomena that do not really exist or cannot be filmed during the shoot. They are taught for students to incorporate them into their projects. Softwares: After Effects, 3DS Max, Rayfire.

  • This course teaches students how to monitor the different stages of production: managing film cuts, defining characters, finding graphic design and sound solutions. Students adopt a methodology that follows specifications and production schedules.

  • The individual short 3D animation film project provides students with a generalist approach of the whole production process of a short animation film, from design to directing. This project is carried out during the whole school year and serves as a guiding principle for all the other courses. It is the final outcome of the training received during the Bachelor cycle.

  • Specialization Video games

  • In this course, students explore the artistic and creative side of game design. They also delve into the other components of the video game creation process (programming, sound composition, production, etc.) and thus gain an understanding of all of the issues surrounding this booming sector.

  • Before the campaign declines on media, there is an important stage, which is a reflection on the creative strategy in artistic direction. This approach is essential, from the receiving of the briefing to the realization of the campaign. The student is responsible of the visual aspect of the campaign and provides a genuine work of an Artistic Director, as in a professional situation.

  • Modeling is used to create backgrounds, vehicles, characters, etc. Once this technique has been acquired, students can transform their creations into 2D and 3D. Softwares: 3DS Max, Maya, ZBrush.

  • Scenography is the art of staging in which lighting plays a key role. The effect of light on textures and backgrounds will set the scene’s realism, tone and style. Softwares: 3DS Max, Maya.

  • The objective of this course is to acquire the skills necessary for setting a character or object in motion. Based on the modeling of shapes, students bring their creation to life. Softwares: 3DS Max, Maya, Motion Builder.

  • The animation of realistic human characters remains difficult to process manually. Motion capture uses sensors to track an actor’s movements to generate lifelike images of motion. This sophisticated equipment, made available to students, facilitates the integration of motion into their productions and trains them in the use of an essential tool for professional studios.

  • Rigging is a 3D animation technique for constructing a character’s skeleton. The armature needs to be built to match the animation, based on the character’s morphology and specific features. The stage after rigging, skinning is the process of binding a character’s mesh to the skeleton, adjusting joint bends and verifying the accuracy of the model’s deformation.

  • Following on from film history, this course guides students in their analysis of films from both a technical and storyline perspective. Students study camera frames, movements and the various editing choices in detail.

  • English is an inescapable necessity for the world ofapplied art and ensure today the successful transition into an international working environment. Students learn bases and specific vocabulary relative to the profession of artistic creation.